When I founded Immaculate Lift Studio in 2023 and started developing software, my main goal was to remove the complexity and frustration many people experience with flight simulators. My projects are designed to make aviation more accessible without access to expensive sim equipment, and I actively contribute to the open source community by sharing the tools I come up with while developing these projects.
RotorSim Series
Retro-inspired helicopter simulations built in the Godot Engine focused on easy to pick up mechanics.
Open Source Projects
A collection of my Godot tools and addons, released with the MIT license.
Long-Form Content
A development log of sorts, in which I explain why my games feel and run the way they do.

