Who I Am:
I am self-taught developer and aviation nerd designing simulations and apps with the Godot Engine. My main goal is to remove the complexity and frustration with flight simulators that many experience, and make aviation more accessible to people that don’t have expensive sim equipment. I actively contribute to the open-source community by sharing the tools I come up while developing these projects.
I am also working on various productivity apps that I initially built as a side project; these aren’t updated as frequently as my game projects, but they are interesting and exciting for me to improve.
RotorSim Series:
RotorSim - A retro-inspired helicopter simulation built in the Godot Engine focused on easy to pick up mechanics. Fly around and test your skills with 3 different aircraft in a dynamic, mission-filled world. The game released on Steam and Itch.io on July 3rd, 2025.
RotorSim World (Currently under development) - My next project takes the core of RotorSim and expands it many times over. More helicopters, procedural missions, on-foot and vehicle-based missions, all within a 64km² world.
Productivity
FocusBerry (Currently under development) - A minimalistic productivity tool that stays out of your way so you can get work done quickly and efficiently. Working towards a December 2025 release.
Open Source Projects
A collection of my released Godot tools, released with the MIT license.
CityCrafter3D - Easy to use 3D city generation
PSX Style Camera Shader - Camera shader to add color limits, dithering, and screen noise
Godot Ocean Shader - Lightweight ocean shader
TerrainCrafter - Procedural terrain generation
Check out the project pages if you’d like more information about what I’m working on. You can also visit my Github, Itch, or Steam. If you are interested in collaborating on one of my projects, please email me.