During development, I take extra time to polish and release the tools I design so I can release them to the open source community. If something I make helps somebody else develop something cool, everyone wins!

CityCrafter3D

CityCrafter3D

This is a city generator that builds cities using a slot-based grid system. Each block can be different sizes (1x1, 2x1, 2x2), and blocks are assigned district types (residential, commercial, industrial) using noise or random placement.

PSX Style Camera Shader

PSX Style Camera Shader

This is a Camera shader for Godot 4 to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based shader.

Godot Ocean Shader

Godot Ocean Shader

This is a water surface shader for Godot 4. I wanted to make a simple water shader that blended two textures and had vertex displacement, and could also pixelate the texture for a more old-school look.

TerrainCrafter

TerrainCrafter

High Performance Procedural Terrain Generation for Godot. This is more of a fun side project than an actual tool, but I released it to see what people could do with it.