Open Source Projects
During development, I take extra time to polish and release the tools I design so I can release them to the open source community. If something I make helps somebody else develop something cool, everyone wins!
This is a city generator that builds cities using a slot-based grid system. Each block can be different sizes (1x1, 2x1, 2x2), and blocks are assigned district types (residential, commercial, industrial) using noise or random placement.
This is a Camera shader for Godot 4 to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based shader.
This is a water surface shader for Godot 4. I wanted to make a simple water shader that blended two textures and had vertex displacement, and could also pixelate the texture for a more old-school look.
High Performance Procedural Terrain Generation for Godot. This is more of a fun side project than an actual tool, but I released it to see what people could do with it.