As I develop my simulators, I run into interesting concepts and tough problems to solve that I want to highlight. These could be concepts about genres, Godot-specific technical puzzles, or something about marketing and selling games as a hobbyist. I’m hoping these make people think about game development in a new or positive way.

I plan to write much more about how and why I made what I did. If you want to hear about something specific, please reach out on the discord or via email and I’ll happily add content!